8/2/2023 0 Comments Lightsaber formz![]() ![]() You take a -2 penalty to attacks in addition to the normal Dual-Wielding penalties. Penalties: You must extend your focus to use two lightsabers efficiently. The bonus is equal to 1/2 your level, but cannot exceed your Dexterity modifier. Dual Weapon Mastery I.īenefits: You gain an insight bonus on your Reflex Defense. You can defend and attack with exceptional skill. You use a specialized form based around wielding two lightsabers in combat. If the check exceeds your Will Defense, then you must increase your Dark Side score by 1. Whenever you attack with Juyo, the GM makes a Dark Side check of 1d20+10+Your Level. Penalties: You run the risk of falling to the Dark Side through this style. You gain an insight bonus equal to your level up to a maximum equal to your Wisdom score on your Reflex Defense, Acrobatic checks, and Jump checks. Weapon Proficiency(Lightsaber)īenefits: You gain an insight bonus equal to your level on attack rolls. You use a specialized form that channels your anger into your strikes, but you toe the edge using this style. You also gain an insight bonus to attack rolls equal to your Wisdom modifier. Weapon Proficiency(Lightsaber)īenefits: You gain a +1 bonus to Reflex, Will, and Fortitude Defense. This is the "jack-of-all-trades" style of lightsaber combat. You use a very general form that covers all the bases. Whenever you make a counterattack with Djem So, the GM makes a Dark Side check of 1d20+Your Level. You gain an insight bonus equal to 1/2 your character level on damage rolls whenever you counterattack. Whenever you are successfully hit by a melee attack, you may spend a Force Point to immediately counterattack. Weapon Proficiency(Lightsaber)īenefits: Whenever you redirect a deflected blaster bolt, you gain an insight bonus equal to 1/2 your class level on your ranged attack roll. You use a specialized form to defend while attacking, and can counterattack with alot more strength than normal Jedi. If you cannot move and then attack your opponent, then you may not use this feat. Penalties: You must move atleast five-feet as part of your attack. ![]() If you succeed, then your opponent is considered flat-footed for your attack. You use a specialized form designed for acrobatic combat and employ light touches to damage your opponent.īenefits: As a swift action, you may make a Jump or Acrobatics check versus your opponent's Will Defense. You cannot redirect blaster bolts to strike your opponent when in this Form. Penalties: You take a penalty on your attack rolls equal to the bonus you gain from this feat. You gain an insight bonus equal to your Wisdom modifier whenever you use the Deflect talent. If you do, then you may double the bonus you receive from this feat. You may, as a swift action, reduce your threaten range to your own square. Weapon Proficiency(Lightsaber)īenefits: You gain a bonus to your Reflex Defense equal to your Wisdom Modifier. You use a specialized form designed to defend yourself against an opponent and wait for the perfect opportunity to strike. You take a penalty equal to your opponent's Strength modifier to your Reflex Defense. Penalties: You gain no benefit from using your lightsaber two-handed. ![]() You gain an insight bonus equal to 1/2 your class level to attacks against a lightsaber-wielding opponent. Weapon Proficiency(Lightsaber)īenefits: Whenever you attack an opponent wielding a lightsaber, you may add your Dexterity modifier to your damage roll(as well as your Strength modifier). You use a specialized form designed to duel an opponent rather than kill through brute force. You gain a +1 bonus to your Reflex Defense per opponent that threatens you. Weapon Proficiency(Lightsaber)īenefits: Whenever you use the Deflect or Block talents, you only take a -2 penalty for every previous Block or Deflect attempt made this round. You understand the basics of lightsaber combat. Penalties: This feat can only be used if your lightsaber is not ignited. Weapon Proficiency(Lightsaber).īenefits: You gain an Insight bonus equal to 1/2 your class level on Perception checks to avoid surprise, sense deception, and sense influence. You understand the basics of when and where to use your lightsaber. You may stop using a Form feat as a free action. You may only initiate one Form feat per round. You may only have one Form feat active at a time. Once initiated, you need not continue spending move actions to use the feat. To use a Form Feat, you must spend a single move action to initiate the feat. These are just the Lightsaber Forms from the Jedi Knight prestige class put into feats. ![]()
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